I am a physics graduate and game developer currently completing Circuit Stream's Game Development Bootcamp. I build and test gameplay systems using Unity and C#, with experience across gameplay logic, AI, UI, physics, debugging, and interactive systems.
My physics background has shaped the way I approach development: I work methodically, test and refine solutions, and stay open to unexpected results that can lead to useful ideas or gameplay features. This portfolio includes both course projects and independently developed games as I continue expanding my game development skills.